CanC4=no turns negative damage to positive on a building
Bug #1390924 reported by
Apollo
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Confirmed
|
Undecided
|
Unassigned |
Bug Description
Very bizarre behaviour if you use stuff like Damage=75 and warhead is like -100% and such fires with cellspread on CanC4=no building, it takes damage while other buildings repair as expected if need be.
Actually considering this originally was only used on barrels originally, it may explain not considering as friendly if fellow barrel inflicts damage... (?)
description: | updated |
Changed in ares: | |
status: | New → Confirmed |
tags: | added: happens-in-stock-game |
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