DamageParticleSystems only allow Smoke

Bug #1253069 reported by Apollo
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
AlexB

Bug Description

Presumably Westwood disabled all other Particle types apart from Smoke systems from being activated via this for lag reasons(?) but sadly, this is also limiting any creativity to be gained from other system uses.

Tiberian Sun does not have this limitation in place.

Somekinda override method would be good to have, be it
DamageParticleTypes.Allow=Smoke,Gas,Spark

Or any other method as enabling it directly for basic game is potentially laggy due to defined spark particles in some units.

Revision history for this message
AlexB (alexander-b) wrote :

Ares adds two new tags that allow particle systems other than the ones with BehavesLike=Smoke or Spark.

[TechnoType]DamageSmokeParticleSystems= (list of ParticleSystems, defaults to all DamageParticleEffects with BehavesLike=Smoke set)
Defines a list of ParticleSystems to randomly spawn from when an object is damaged into yellow or red health. You have to use this if you want to use ParticleSystems with BehavesLike= set to other values than Smoke.

[TechnoType]DamageSparkParticleSystems= (list of ParticleSystems, defaults to all DamageParticleEffects with BehavesLike=Spark set)
Defines a list of ParticleSystems to randomly spawn from when an object is in yellow or red health. You have to use this if you want to use ParticleSystems with BehavesLike= set to other values than Spark.

Changed in ares:
status: New → Fix Committed
assignee: nobody → AlexB (alexander-b)
importance: Undecided → Medium
milestone: none → 0.7
Revision history for this message
AlexB (alexander-b) wrote :

The second tag is actually spelled DamageSparksParticleSystems, with an additional 's'.

AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
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