2013-11-04 18:14:12 |
Gluk-v48 |
description |
When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence.
Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air).
It might be a small mistake, if didn't cause a variety of significant problems. |
When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence.
Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air).
It might be a small Bug, if didn't cause a variety of significant problems. |
|
2013-11-04 18:14:20 |
Gluk-v48 |
description |
When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence.
Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air).
It might be a small Bug, if didn't cause a variety of significant problems. |
When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence.
Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air).
It might be a small bug, if didn't cause a variety of significant problems. |
|