Activity log for bug #1247900

Date Who What changed Old value New value Message
2013-11-04 16:58:00 Gluk-v48 bug added bug
2013-11-04 18:14:12 Gluk-v48 description When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence. Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air). It might be a small mistake, if didn't cause a variety of significant problems. When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence. Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air). It might be a small Bug, if didn't cause a variety of significant problems.
2013-11-04 18:14:20 Gluk-v48 description When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence. Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air). It might be a small Bug, if didn't cause a variety of significant problems. When InfantryTypes dies using the sequence Idle1 or Idle2, he is not killed, while the sequence is playing, the actual death occurs after the play sequence. Also, this error occurs when death AircraftTypes or UnitTypes tagged Crashable=yes (If death came in the air). It might be a small bug, if didn't cause a variety of significant problems.
2013-11-04 18:18:35 Gluk-v48 tags happens-in-stock-game
2013-12-06 00:13:22 Gluk-v48 ares: status New Confirmed