CloakRadiusInCells still checked when placing SensorArray structures
Bug #1227331 reported by
mevitar
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Undecided
|
AlexB |
Bug Description
When placing a structure, the game still checks for CloakRadiusInCells. It doesn't check for SensorSight=, nor for the structure's weapon range when it has such. Because of that, the sensor radius appears to be very big when placing. Once placed, everything works fine (it checks for SensorSight= normally).
Changed in ares: | |
status: | In Progress → Fix Committed |
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How to fix this? By make the radial indicator use SensorSight= or by changing SensorArrays to use CloakRadiusInCe lls=? The first would be semantically more correct, the second would restore the behavior of TS.