AffectsAlliesandtemporal

Bug #1088727 reported by EricAnimeFreak
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Confirmed
Undecided
Unassigned

Bug Description

IF AffectsAllies=no is set on a temporal weapon.

Like so:

[ChronoBeam]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0%
Temporal=yes
AffectsEnemies=yes
AffectsAllies=no
Versus.CyborgArmor=200%
Versus.ULTRAheavy=0%;;Special Case, Immune.
Versus.SHIPheavy=0%;;Special Case, Immune.
Versus.CIVWOOD=0%;;Special Case, Immune.
Versus.CIVSTEEL=0%;;Special Case, Immune.
Versus.CIVCONCRETE=0%;;Special Case, Immune.

Chrono Legionnaire can still destroy friendly units and buildings. The intended use for this in my mod was to remove the invulnerability trick with temporal weapons. I always assumed it worked and never tested it till today with Ares 0.2 P2

Revision history for this message
EricAnimeFreak (ericanimefreak) wrote :

Did more Testing.

AffectsEnemies=
AffectsAllies=

Are both ignored by temporal Weapons. The
AffectsAllies= tag is also ignored in Vanilla Yuri.

Based on Issue 397 where:
Bug Importer (bug-importer) wrote on 2010-04-18:

Code related to this issue has just been checked in; Renegade wrote in revision 446:
Changed AffectsEnemies parsing to the same house source AffectsAllies uses - maybe this'll fix the healing issues.
Related to issue #397.
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=446&sc=1

I can only assume that this is a vanilla game error that has been passed on from AffectsAllies to the AffectsEnemies tag.

Revision history for this message
Gluk-v48 (gluk-v48) wrote :

This tete just does not work with IvanBombs

Changed in ares:
status: New → Confirmed
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