Tesla trooper deployer destroys coils

Bug #1012565 reported by Nemo Starem
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Undecided
Unassigned

Bug Description

The assault weapon of my deployable tesla trooper destroy coils
(when undeployed, with it's assault lighting weapon)

Coils are auto-attacked basically as if he were charging them, but instead, the "false attack" deals actual damage and does not charge.

I ignore if this bug was present on the original game.

Here's some code:

[SHK]
UIName=NOSTR:Tesla Vanguard
Name=Shock Trooper
Category=Soldier
AlternateArcticArt=yes
Image=SHKD

Primary=ElectricBolt ;InfiniteTeslaFragment
ElitePrimary=ElectricBoltE ;InfiniteTeslaFragmentL ;InfiniteTeslaFragment2 ;ElectricBoltE
;Primary=ElectricBolt
Secondary=AssaultBolt
EliteSecondary=AssaultBolt2
OccupyWeapon=ElectricBolt ; The weapon I use while Occupying. Defaults to 0 (Primary)
EliteOccupyWeapon=ElectricBoltE ; The weapon I use while Occupying. Defaults to 0 (Primary)
Assaulter=no ; I clear out UC buildings

DefaultToGuardArea=yes
DeployFireWeapon=0
;LandTargeting=2
;NavalTargeting=3
OpenTransportWeapon=-1 ;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Deployer=yes
DeployFire=yes
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy

Occupier=yes
Prerequisite=NAHAND,NAPOWR
CrushSound=InfantrySquish
Strength=131
Armor=Plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs,Chinese
ForbiddenHouses=Africans
Cost=550
Soylent=300
Points=8
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=6
Bunkerable=yes

; Fire by Telsa Trooper at Tesla Coil
[AssaultBolt]
Damage=10
ROF=25
Range=3
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

[AssaultBolt2]
Damage=20
ROF=20
Range=6
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true
Burst=2

;* * *

[ElectricAssault]
ElectricAssault=yes
;Verses=0%,0%,0%,0%,0%,0%,50%,50%,50%,0%,0%
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5

Tell me, has this to be fixed on Ares? Or is there another way?
The assault code is basically the same as the original, so I don't know what the problem may be other than a general bug with the assault or an specific one about electric assault and deployable infantry.

Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

To save time and avoiding confusion, you should have tested this without Ares before posting.

Revision history for this message
Nemo Starem (igal-igal) wrote :

If you say so...
I just tested it and it happens without Ares as well.
(at least, if I use my mod from the main executable)

Still a bug that ruins both the unit and the structure without apparently any reason...

Revision history for this message
Graion Dilach (graiondilach) wrote :

Apparently.... why apparently?

It's pretty simple. Deployer prevents the Secondary weapon to be used undeployed.

Revision history for this message
Nemo Starem (igal-igal) wrote :

Not really... I am telling you it does fire the secondary weapon. It even has the alternate color.

But instead of charging, it just damages and destroys the coil.

Revision history for this message
Mustafa Alperen SEKİ (mustafaoyunda37) wrote :

Same thing happens with my tesla tanks.

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