Like that page says, Sparky= is only broken if you don't have OnFire= with three animations defined. I would like to fix all the places where the code doesn't watch where it's going and dives into null pointers, but there's a ton of code in the game and we can only fix what we come across.
Like that page says, Sparky= is only broken if you don't have OnFire= with three animations defined. I would like to fix all the places where the code doesn't watch where it's going and dives into null pointers, but there's a ton of code in the game and we can only fix what we come across.