RequiredHouses units and AI
Bug #1005172 reported by
Chanterier
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Triaged
|
Low
|
Unassigned |
Bug Description
Let's say that a teamtype in an AI trigger has 2 Rhinos and 2 Tesla Tanks. Tesla Tanks are units which have RequiredHouses=
So, the idea is to make AI use this AI trigger with the units it can build. This would make AI coding faster, because for example you could make a AI trigger with 3 basic tanks (each one having unique RequiredHouses) and it would simply use basic tanks that belong to the house.
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I think this idea is very bad. These days its rare to see new features in Ares. When they rarely add something, I wouldn't want to see this feature, which is just a "helper". Nothing new at all.
I have encountered this as well and its easy to work around it.