Streaming spectator mode support for analysis
Bug #2045453 reported by
K R Srinidhi
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Anbox Cloud |
Triaged
|
Wishlist
|
Unassigned |
Bug Description
Hi
We are evaluating anbox-cloud for cloud gaming. We are also checking for the following features :
1)save and restore game state : Feature to save the game state in the middle of the game and later restore the state and start the game from the previous state. How can this be achieved with anbox-cloud.
2)Stream access for recording or event detection using ML model: We also need to access the stream during gameplay for recording / forwarding the stream to event detector (based on ML model) . How can this be achieved with anbox-cloud
regards
Srinidhi
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Hey Srinidhi,
> 1)save and restore game state
Anbox Cloud does not provide explicit support for this and it's on you to implement backup/restore of any userdata you want to preserve from instances. We have lifecycle hooks you can use to implement backup/restore of any data inside the Android data partition. See https:/ /anbox- cloud.io/ docs/ref/ hooks and https:/ /anbox- cloud.io/ docs/howto/ addons/ backup- and-restore
> 2)Stream access for recording or event detection using ML model
Each stream is individually being encoded for a user depending on his network conditions/ resolution/ etc. Do you want to access the same video stream or want to have a separate higher latency and (constant) quality one? If second, this will mean additional load on the encoder which will lower your density.
We have a plan to add a spectator mode in the future but this will introduce a second encoded video stream and not reuse the one of the actual player.
Can you provide us more details on what specifically you're looking for?