Zooming animations should be smoother
Bug #600784 reported by
Andrea Gualano
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
A4 |
In Progress
|
Low
|
Andrea Gualano |
Bug Description
Zoom (i.e. scale) is currently linearly interpolated, which gives a strange "non-linear" feeling to the animation.
What one would expect is (I think) geometric interpolation: i.e. the half point of the animation is zoomed by sqrt(scale).
Related branches
Changed in a4: | |
milestone: | 0.02 → 0.03 |
tags: | added: math |
Changed in a4: | |
milestone: | 0.03 → none |
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Please note that this is not related to the overall linearity of the animation.
This means that a linear animation should have geometric zoom and a non-linear animation should use a composition of the two functions.